Paying for apps
I pay and have paid for apps. I enjoy doing it. I'd rather pay for an app than have it for free with ads. Since I am making my own app I'm trying to figure out what to charge for it.
$1 apps are impulse buys, $3 apps are pushing the impulse a bit, and $5 apps make me do research on the app before I buy it.
It seems silly because it's only $5. I spend way more in the "real world" on things I don't get much enjoyment from. If I don't hear good things about the app during my "research" then I won't buy it. I probably don't buy a $5 app more often than I buy one.
Here's the funny thing though, the apps I use the most are the ones I have paid the most for. It's seems like charging a higher price makes me think about what I'm buying and if I really need it. I'm better off not buying the cheaper apps, and putting that money towards the more "expensive" ones.
The problem I face is this, how many other people think about buying apps the way I do? Does the higher price scare people away, or does it make them interested to do more research? Is it smarter to charge a little higher than cheap but not too high to be expensive? Is there a sweet spot somewhere? I don't have any data on this so I have no idea. Maybe some company has shared this data and I haven't read it yet.
One last thought, that apps that I use and enjoy the most have always come highly recommended by the people I follow on Twitter. Once a certain person recommended an app for a specific reason I felt comfortable enough trying the app out, regardless of price. So maybe price isn't the problem I have to solve, maybe I just have to make a great app that people will love, and charge enough to make a good profit to keep making new things.